{"id":703,"date":"2020-10-23T10:21:56","date_gmt":"2020-10-23T10:21:56","guid":{"rendered":"https:\/\/onp.nougat.work\/criteria\/"},"modified":"2021-01-12T14:29:40","modified_gmt":"2021-01-12T14:29:40","slug":"criteria","status":"publish","type":"page","link":"https:\/\/onp.nougat.work\/de\/criteria\/","title":{"rendered":"Criteria"},"content":{"rendered":"<p><div class=\"fusion-fullwidth fullwidth-box fusion-builder-row-1 fusion-flex-container fusion-parallax-none fullPageHeaderFixed nonhundred-percent-fullwidth non-hundred-percent-height-scrolling\" style=\"background-color: rgba(255,255,255,0);background-image: url(&quot;https:\/\/onp.nougat.work\/wp-content\/uploads\/2020\/10\/backImageAward.png&quot;);background-position: center center;background-repeat: no-repeat;border-width: 0px 0px 0px 0px;border-color:#e2e2e2;border-style:solid;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;\" ><div class=\"fusion-builder-row fusion-row fusion-flex-align-items-flex-start\" style=\"max-width:1248px;margin-left: calc(-4% \/ 2 );margin-right: calc(-4% \/ 2 );\"><div class=\"fusion-layout-column fusion_builder_column fusion-builder-column-0 fusion_builder_column_1_1 1_1 fusion-flex-column\"><div class=\"fusion-column-wrapper fusion-flex-justify-content-flex-start fusion-content-layout-column\" style=\"background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;\"><div class=\"fullPageHeaderFixed\">  \n<div id=\"canvas\">\n<\/div>\n<\/div>\n<script id=\"vertexShader\" type=\"x-shader\/x-vertex\">\n  \/\/\n  \/\/ GLSL textureless classic 3D noise \"cnoise\",\n  \/\/ with an RSL-style periodic variant \"pnoise\".\n  \/\/ Author:  Stefan Gustavson (stefan.gustavson@liu.se)\n  \/\/ Version: 2011-10-11\n  \/\/\n  \/\/ Many thanks to Ian McEwan of Ashima Arts for the\n  \/\/ ideas for permutation and gradient selection.\n  \/\/\n  \/\/ Copyright (c) 2011 Stefan Gustavson. All rights reserved.\n  \/\/ Distributed under the MIT license. See LICENSE file.\n  \/\/ https:\/\/github.com\/ashima\/webgl-noise\n  \/\/\n  \n  vec3 mod289(vec3 x)\n  {\n    return x - floor(x * (1.0 \/ 289.0)) * 289.0;\n  }\n  \n  vec4 mod289(vec4 x)\n  {\n    return x - floor(x * (1.0 \/ 289.0)) * 289.0;\n  }\n  \n  vec4 permute(vec4 x)\n  {\n    return mod289(((x*34.0)+1.0)*x);\n  }\n  \n  vec4 taylorInvSqrt(vec4 r)\n  {\n    return 1.79284291400159 - 0.85373472095314 * r;\n  }\n  \n  vec3 fade(vec3 t) {\n    return t*t*t*(t*(t*6.0-15.0)+10.0);\n  }\n  \n  \/\/ Classic Perlin noise\n  float cnoise(vec3 P)\n  {\n    vec3 Pi0 = floor(P); \/\/ Integer part for indexing\n    vec3 Pi1 = Pi0 + vec3(1.0); \/\/ Integer part + 1\n    Pi0 = mod289(Pi0);\n    Pi1 = mod289(Pi1);\n    vec3 Pf0 = fract(P); \/\/ Fractional part for interpolation\n    vec3 Pf1 = Pf0 - vec3(1.0); \/\/ Fractional part - 1.0\n    vec4 ix = vec4(Pi0.x, Pi1.x, Pi0.x, Pi1.x);\n    vec4 iy = vec4(Pi0.yy, Pi1.yy);\n    vec4 iz0 = Pi0.zzzz;\n    vec4 iz1 = Pi1.zzzz;\n  \n    vec4 ixy = permute(permute(ix) + iy);\n    vec4 ixy0 = permute(ixy + iz0);\n    vec4 ixy1 = permute(ixy + iz1);\n  \n    vec4 gx0 = ixy0 * (1.0 \/ 7.0);\n    vec4 gy0 = fract(floor(gx0) * (1.0 \/ 7.0)) - 0.5;\n    gx0 = fract(gx0);\n    vec4 gz0 = vec4(0.5) - abs(gx0) - abs(gy0);\n    vec4 sz0 = step(gz0, vec4(0.0));\n    gx0 -= sz0 * (step(0.0, gx0) - 0.5);\n    gy0 -= sz0 * (step(0.0, gy0) - 0.5);\n  \n    vec4 gx1 = ixy1 * (1.0 \/ 7.0);\n    vec4 gy1 = fract(floor(gx1) * (1.0 \/ 7.0)) - 0.5;\n    gx1 = fract(gx1);\n    vec4 gz1 = vec4(0.5) - abs(gx1) - abs(gy1);\n    vec4 sz1 = step(gz1, vec4(0.0));\n    gx1 -= sz1 * (step(0.0, gx1) - 0.5);\n    gy1 -= sz1 * (step(0.0, gy1) - 0.5);\n  \n    vec3 g000 = vec3(gx0.x,gy0.x,gz0.x);\n    vec3 g100 = vec3(gx0.y,gy0.y,gz0.y);\n    vec3 g010 = vec3(gx0.z,gy0.z,gz0.z);\n    vec3 g110 = vec3(gx0.w,gy0.w,gz0.w);\n    vec3 g001 = vec3(gx1.x,gy1.x,gz1.x);\n    vec3 g101 = vec3(gx1.y,gy1.y,gz1.y);\n    vec3 g011 = vec3(gx1.z,gy1.z,gz1.z);\n    vec3 g111 = vec3(gx1.w,gy1.w,gz1.w);\n  \n    vec4 norm0 = taylorInvSqrt(vec4(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));\n    g000 *= norm0.x;\n    g010 *= norm0.y;\n    g100 *= norm0.z;\n    g110 *= norm0.w;\n    vec4 norm1 = taylorInvSqrt(vec4(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));\n    g001 *= norm1.x;\n    g011 *= norm1.y;\n    g101 *= norm1.z;\n    g111 *= norm1.w;\n  \n    float n000 = dot(g000, Pf0);\n    float n100 = dot(g100, vec3(Pf1.x, Pf0.yz));\n    float n010 = dot(g010, vec3(Pf0.x, Pf1.y, Pf0.z));\n    float n110 = dot(g110, vec3(Pf1.xy, Pf0.z));\n    float n001 = dot(g001, vec3(Pf0.xy, Pf1.z));\n    float n101 = dot(g101, vec3(Pf1.x, Pf0.y, Pf1.z));\n    float n011 = dot(g011, vec3(Pf0.x, Pf1.yz));\n    float n111 = dot(g111, Pf1);\n  \n    vec3 fade_xyz = fade(Pf0);\n    vec4 n_z = mix(vec4(n000, n100, n010, n110), vec4(n001, n101, n011, n111), fade_xyz.z);\n    vec2 n_yz = mix(n_z.xy, n_z.zw, fade_xyz.y);\n    float n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);\n    return 2.2 * n_xyz;\n  }\n  \n  \/\/ Classic Perlin noise, periodic variant\n  float pnoise(vec3 P, vec3 rep)\n  {\n    vec3 Pi0 = mod(floor(P), rep); \/\/ Integer part, modulo period\n    vec3 Pi1 = mod(Pi0 + vec3(1.0), rep); \/\/ Integer part + 1, mod period\n    Pi0 = mod289(Pi0);\n    Pi1 = mod289(Pi1);\n    vec3 Pf0 = fract(P); \/\/ Fractional part for interpolation\n    vec3 Pf1 = Pf0 - vec3(1.0); \/\/ Fractional part - 1.0\n    vec4 ix = vec4(Pi0.x, Pi1.x, Pi0.x, Pi1.x);\n    vec4 iy = vec4(Pi0.yy, Pi1.yy);\n    vec4 iz0 = Pi0.zzzz;\n    vec4 iz1 = Pi1.zzzz;\n  \n    vec4 ixy = permute(permute(ix) + iy);\n    vec4 ixy0 = permute(ixy + iz0);\n    vec4 ixy1 = permute(ixy + iz1);\n  \n    vec4 gx0 = ixy0 * (1.0 \/ 7.0);\n    vec4 gy0 = fract(floor(gx0) * (1.0 \/ 7.0)) - 0.5;\n    gx0 = fract(gx0);\n    vec4 gz0 = vec4(0.5) - abs(gx0) - abs(gy0);\n    vec4 sz0 = step(gz0, vec4(0.0));\n    gx0 -= sz0 * (step(0.0, gx0) - 0.5);\n    gy0 -= sz0 * (step(0.0, gy0) - 0.5);\n  \n    vec4 gx1 = ixy1 * (1.0 \/ 7.0);\n    vec4 gy1 = fract(floor(gx1) * (1.0 \/ 7.0)) - 0.5;\n    gx1 = fract(gx1);\n    vec4 gz1 = vec4(0.5) - abs(gx1) - abs(gy1);\n    vec4 sz1 = step(gz1, vec4(0.0));\n    gx1 -= sz1 * (step(0.0, gx1) - 0.5);\n    gy1 -= sz1 * (step(0.0, gy1) - 0.5);\n  \n    vec3 g000 = vec3(gx0.x,gy0.x,gz0.x);\n    vec3 g100 = vec3(gx0.y,gy0.y,gz0.y);\n    vec3 g010 = vec3(gx0.z,gy0.z,gz0.z);\n    vec3 g110 = vec3(gx0.w,gy0.w,gz0.w);\n    vec3 g001 = vec3(gx1.x,gy1.x,gz1.x);\n    vec3 g101 = vec3(gx1.y,gy1.y,gz1.y);\n    vec3 g011 = vec3(gx1.z,gy1.z,gz1.z);\n    vec3 g111 = vec3(gx1.w,gy1.w,gz1.w);\n  \n    vec4 norm0 = taylorInvSqrt(vec4(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));\n    g000 *= norm0.x;\n    g010 *= norm0.y;\n    g100 *= norm0.z;\n    g110 *= norm0.w;\n    vec4 norm1 = taylorInvSqrt(vec4(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));\n    g001 *= norm1.x;\n    g011 *= norm1.y;\n    g101 *= norm1.z;\n    g111 *= norm1.w;\n  \n    float n000 = dot(g000, Pf0);\n    float n100 = dot(g100, vec3(Pf1.x, Pf0.yz));\n    float n010 = dot(g010, vec3(Pf0.x, Pf1.y, Pf0.z));\n    float n110 = dot(g110, vec3(Pf1.xy, Pf0.z));\n    float n001 = dot(g001, vec3(Pf0.xy, Pf1.z));\n    float n101 = dot(g101, vec3(Pf1.x, Pf0.y, Pf1.z));\n    float n011 = dot(g011, vec3(Pf0.x, Pf1.yz));\n    float n111 = dot(g111, Pf1);\n  \n    vec3 fade_xyz = fade(Pf0);\n    vec4 n_z = mix(vec4(n000, n100, n010, n110), vec4(n001, n101, n011, n111), fade_xyz.z);\n    vec2 n_yz = mix(n_z.xy, n_z.zw, fade_xyz.y);\n    float n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);\n    return 1.5 * n_xyz;\n  }\n  \n  \/\/ Turbulence By Jaume Sanchez => https:\/\/codepen.io\/spite\/\n  \n  varying vec2 vUv;\n  varying float noise;\n  varying float qnoise;\n  varying float displacement;\n  \n  uniform float time;\n  uniform float pointscale;\n  uniform float decay;\n  uniform float complex;\n  uniform float waves;\n  uniform float eqcolor;\n  uniform bool fragment;\n  \n  float turbulence( vec3 p) {\n    float t = - 0.1;\n    for (float f = 1.0 ; f <= 3.0 ; f++ ){\n      float power = pow( 2.0, f );\n      t += abs( pnoise( vec3( power * p ), vec3( 10.0, 10.0, 10.0 ) ) \/ power );\n    }\n    return t;\n  }\n  \n  void main() {\n  \n    vUv = uv;\n  \n    noise = (1.0 *  - waves) * turbulence( decay * abs(normal + time));\n    qnoise = (2.0 *  - eqcolor) * turbulence( decay * abs(normal + time));\n    float b = pnoise( complex * (position) + vec3( 1.0 * time ), vec3( 100.0 ) );\n    \n    if (fragment == true) {\n      displacement = - sin(noise) + normalize(b * 0.5);\n    } else {\n      displacement = - sin(noise) + cos(b * 0.5);\n    }\n  \n    vec3 newPosition = (position) + (normal * displacement);\n    gl_Position = (projectionMatrix * modelViewMatrix) * vec4( newPosition, 1.0 );\n    gl_PointSize = (pointscale);\n    \/\/gl_ClipDistance[0];\n  \n  }\n  \n  \n<\/script>\n<script id=\"fragmentShader\" type=\"x-shader\/x-vertex\">\n  varying float qnoise;\n  \n  uniform float time;\n  uniform bool redhell;\n  \n  void main() {\n    float r, g, b;\n  \n    \n    if (!redhell == true) {\n      r = cos(qnoise + 0.5);\n      g = cos(qnoise - 0.5);\n      b = 0.0;\n    } else {\n      r = cos(qnoise + 0.5);\n      g = cos(qnoise - 0.5);\n      b = abs(qnoise);\n    }\n    gl_FragColor = vec4(r, g, b, 1.0);\n  }\n<\/script>\n<script>\n    \/\/ Three JS\n\nwindow.addEventListener(\"load\", init, false);\n\nfunction init() {\n  createWorld();\n  createPrimitive();\n  \/\/---\n  animation();\n}\n\nvar Theme = { _darkred: 0x000000 };\n\n\/\/--------------------------------------------------------------------\n\nvar scene, camera, renderer, container;\nvar start = Date.now();\nvar _width, _height;\nfunction createWorld() {\n  \/\/---\n  scene = new THREE.Scene();\n  \/\/scene.fog = new THREE.Fog(Theme._darkred, 8, 20);\n    renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });\n  renderer.setClearColor( 0x000000, 0 );\n  \n  container = document.getElementById('canvas');\n  _width = window.innerWidth;\n  _height = window.innerHeight;\n\n  renderer.setSize(_width, _height);\n  \n  container.appendChild(renderer.domElement);\n\n\n\/\/---\n  camera = new THREE.PerspectiveCamera(55, _width \/ _height, 1, 1000);\n  camera.position.z = 3;\n  \/\/---\n  \/\/---\n  window.addEventListener(\"resize\", onWindowResize, false);\n}\n\nfunction onWindowResize() {\n  _width = window.innerWidth;\n  _height = window.innerHeight;\n  renderer.setSize(_width, _height);\n  camera.aspect = _width \/ _height;\n  camera.updateProjectionMatrix();\n  console.log(\"- resize -\");\n}\n\n\/\/--------------------------------------------------------------------\n\nvar mat;\nvar primitiveElement = function () {\n  this.mesh = new THREE.Object3D();\n  mat = new THREE.ShaderMaterial({\n    wireframe: false,\n    \/\/fog: true,\n    uniforms: {\n      time: {\n        type: \"f\",\n        value: 0.0\n      },\n      pointscale: {\n        type: \"f\",\n        value: 0.0\n      },\n      decay: {\n        type: \"f\",\n        value: 0.0\n      },\n      complex: {\n        type: \"f\",\n        value: 0.0\n      },\n      waves: {\n        type: \"f\",\n        value: 0.0\n      },\n      eqcolor: {\n        type: \"f\",\n        value: 0.0\n      },\n      fragment: {\n        type: \"i\",\n        value: true\n      },\n      redhell: {\n        type: \"i\",\n        value: true\n      }\n    },\n    vertexShader: document.getElementById(\"vertexShader\").textContent,\n    fragmentShader: document.getElementById(\"fragmentShader\").textContent\n  });\n  var geo = new THREE.IcosahedronBufferGeometry(3, 7);\n  var mesh = new THREE.Points(geo, mat);\n\n  \/\/---\n  this.mesh.add(mesh);\n};\n\nvar _primitive;\nfunction createPrimitive() {\n  _primitive = new primitiveElement();\n  scene.add(_primitive.mesh);\n}\n\n\/\/--------------------------------------------------------------------\n\nvar options = {\n  perlin: {\n    vel: 0.0004,\n    speed: 0.00007,\n    perlins: 1.0,\n    decay: 0.4,\n    complex: 0.26,\n    waves: 12.0,\n    eqcolor: 3.0,\n    fragment: true,\n    redhell: true\n  },\n  spin: {\n    sinVel: 0.0,\n    ampVel: 27.0\n  }\n};\n\n\n\n\/\/--------------------------------------------------------------------\n\nfunction animation() {\n  requestAnimationFrame(animation);\n  var performance = Date.now() * 0.003;\n\n  _primitive.mesh.rotation.y += options.perlin.vel;\n  _primitive.mesh.rotation.x =\n    (Math.sin(performance * options.spin.sinVel) *\n      options.spin.ampVel *\n      Math.PI) \/\n    180;\n  \/\/---\n  mat.uniforms[\"time\"].value = options.perlin.speed * (Date.now() - start);\n  mat.uniforms[\"pointscale\"].value = options.perlin.perlins;\n  mat.uniforms[\"decay\"].value = options.perlin.decay;\n  mat.uniforms[\"complex\"].value = options.perlin.complex;\n  mat.uniforms[\"waves\"].value = options.perlin.waves;\n  mat.uniforms[\"eqcolor\"].value = options.perlin.eqcolor;\n  mat.uniforms[\"fragment\"].value = options.perlin.fragment;\n  mat.uniforms[\"redhell\"].value = options.perlin.redhell;\n  \/\/---\n  camera.lookAt(scene.position);\n  renderer.render(scene, camera);\n}\n\n<\/script>\n<\/div><style type=\"text\/css\">.fusion-body .fusion-builder-column-0{width:100% !important;margin-top : 0px;margin-bottom : 20px;}.fusion-builder-column-0 > .fusion-column-wrapper {padding-top : 0px !important;padding-right : 0px !important;margin-right : 1.92%;padding-bottom : 0px !important;padding-left : 0px !important;margin-left : 1.92%;}@media only screen and (max-width:1024px) {.fusion-body .fusion-builder-column-0{width:100% !important;order : 0;}.fusion-builder-column-0 > .fusion-column-wrapper {margin-right : 1.92%;margin-left : 1.92%;}}@media only screen and (max-width:640px) {.fusion-body .fusion-builder-column-0{width:100% !important;order : 0;}.fusion-builder-column-0 > .fusion-column-wrapper {margin-right : 1.92%;margin-left : 1.92%;}}<\/style><\/div><\/div><style type=\"text\/css\">.fusion-body .fusion-flex-container.fusion-builder-row-1{ padding-top : 0px;margin-top : 0px;padding-right : 0px;padding-bottom : 0px;margin-bottom : 0px;padding-left : 0px;}<\/style><\/div><div class=\"fusion-fullwidth fullwidth-box fusion-builder-row-2 fusion-flex-container nonhundred-percent-fullwidth non-hundred-percent-height-scrolling fusion-no-small-visibility fusion-no-medium-visibility\" style=\"background-color: #ffffff;background-position: center center;background-repeat: no-repeat;border-width: 10px 0px 0px 0px;border-color:#b39a60;border-style:solid;\" ><div class=\"fusion-builder-row fusion-row fusion-flex-align-items-flex-start\" style=\"max-width:1248px;margin-left: calc(-4% \/ 2 );margin-right: calc(-4% \/ 2 );\"><div class=\"fusion-layout-column fusion_builder_column fusion-builder-column-1 fusion_builder_column_1_3 1_3 fusion-flex-column\"><div class=\"fusion-column-wrapper fusion-flex-justify-content-flex-start fusion-content-layout-column\" style=\"background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;\"><div class=\"fusion-text fusion-text-1\" style=\"color:#b39a60;\"><h1 style=\"text-align: left;\">Kriterien<\/h1>\n<\/div><div style=\"text-align:center;\"><span class=\" fusion-imageframe imageframe-none imageframe-1 hover-type-none\"><img width=\"150\" height=\"150\" title=\"criteria@2x\" src=\"https:\/\/onp.nougat.work\/wp-content\/uploads\/2020\/10\/criteria@2x-150x150.png\" class=\"img-responsive wp-image-724\" srcset=\"https:\/\/onp.nougat.work\/wp-content\/uploads\/2020\/10\/criteria@2x-200x200.png 200w, https:\/\/onp.nougat.work\/wp-content\/uploads\/2020\/10\/criteria@2x.png 346w\" sizes=\"(max-width: 640px) 100vw, 150px\" \/><\/span><\/div><\/div><style type=\"text\/css\">.fusion-body .fusion-builder-column-1{width:33.333333333333% !important;margin-top : 0px;margin-bottom : 20px;}.fusion-builder-column-1 > .fusion-column-wrapper {padding-top : 0px !important;padding-right : 0px !important;margin-right : 5.76%;padding-bottom : 0px !important;padding-left : 0px !important;margin-left : 5.76%;}@media only screen and (max-width:1024px) {.fusion-body .fusion-builder-column-1{width:33.333333333333% !important;order : 0;}.fusion-builder-column-1 > .fusion-column-wrapper {margin-right : 5.76%;margin-left : 5.76%;}}@media only screen and (max-width:640px) {.fusion-body .fusion-builder-column-1{width:100% !important;order : 0;}.fusion-builder-column-1 > .fusion-column-wrapper {margin-right : 1.92%;margin-left : 1.92%;}}<\/style><\/div><div class=\"fusion-layout-column fusion_builder_column fusion-builder-column-2 fusion_builder_column_2_3 2_3 fusion-flex-column\"><div class=\"fusion-column-wrapper fusion-flex-justify-content-flex-start fusion-content-layout-column\" style=\"background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;background-color:#ffffff;padding: 0px 5% 0px 5%;\"><div class=\"fusion-text fusion-text-2\" style=\"color:#b39a60;\"><p>Die Preistr\u00e4gerin\/der Preistr\u00e4ger des Otto Naegeli-Preises wird durch den Preisrat bestimmt; die Auswahl erfolgt in einem mehrstufigen Verfahren. Der Preisrat besteht aus den fr\u00fcheren Preistr\u00e4gerinnen und Preistr\u00e4gern und dem Stiftungsratspr\u00e4sidenten. Der Preisrat erarbeitet Vorschl\u00e4ge zur weiteren Evaluation und trifft dann unter Einholung von externen Gutachten die Entscheidung. Niemand kann sich selbst bewerben.<\/p>\n<p>Die Hauptkriterien bei der Auswahl sind:<\/p>\n<p>\u2022 internationale und nationale Reputation<br \/>\n\u2022 Originalit\u00e4t in der Forschung<br \/>\n\u2022 erbrachte wissenschaftliche Leistung und zuk\u00fcnftiges Potential<br \/>\n\u2022 zus\u00e4tzliche Leistungen im Dienste der medizinischen Wissenschaft (z.B. Nachwuchs, Mitwirkung in Gremien und der Gesellschaft, good citizenship)<\/p>\n<\/div><\/div><style type=\"text\/css\">.fusion-body .fusion-builder-column-2{width:66.666666666667% !important;margin-top : 0px;margin-bottom : 20px;}.fusion-builder-column-2 > .fusion-column-wrapper {padding-top : 0px !important;padding-right : 5% !important;margin-right : 2.88%;padding-bottom : 0px !important;padding-left : 5% !important;margin-left : 2.88%;}@media only screen and (max-width:1024px) {.fusion-body .fusion-builder-column-2{width:66.666666666667% !important;order : 0;}.fusion-builder-column-2 > .fusion-column-wrapper {margin-right : 2.88%;margin-left : 2.88%;}}@media only screen and (max-width:640px) {.fusion-body .fusion-builder-column-2{width:100% !important;order : 0;}.fusion-builder-column-2 > .fusion-column-wrapper {margin-right : 1.92%;margin-left : 1.92%;}}<\/style><\/div><\/div><style type=\"text\/css\">.fusion-body .fusion-flex-container.fusion-builder-row-2{ padding-top : 5%;margin-top : 200px;padding-right : 10%;padding-bottom : 5%;margin-bottom : 100px;padding-left : 10%;}<\/style><\/div><div class=\"fusion-fullwidth fullwidth-box fusion-builder-row-3 fusion-flex-container nonhundred-percent-fullwidth non-hundred-percent-height-scrolling fusion-no-large-visibility\" style=\"background-color: #ffffff;background-position: center center;background-repeat: no-repeat;border-width: 10px 0px 0px 0px;border-color:#b39a60;border-style:solid;\" ><div class=\"fusion-builder-row fusion-row fusion-flex-align-items-flex-start\" style=\"max-width:1248px;margin-left: calc(-4% \/ 2 );margin-right: calc(-4% \/ 2 );\"><div class=\"fusion-layout-column fusion_builder_column fusion-builder-column-3 fusion_builder_column_1_3 1_3 fusion-flex-column\"><div class=\"fusion-column-wrapper fusion-flex-justify-content-flex-start fusion-content-layout-column\" style=\"background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;\"><div class=\"fusion-text fusion-text-3\" style=\"color:#b39a60;\"><h1 style=\"text-align: left;\">Kriterien<\/h1>\n<\/div><div style=\"text-align:center;\"><span class=\" fusion-imageframe imageframe-none imageframe-2 hover-type-none\"><img width=\"150\" height=\"150\" title=\"criteria@2x\" src=\"https:\/\/onp.nougat.work\/wp-content\/uploads\/2020\/10\/criteria@2x-150x150.png\" class=\"img-responsive wp-image-724\" srcset=\"https:\/\/onp.nougat.work\/wp-content\/uploads\/2020\/10\/criteria@2x-200x200.png 200w, https:\/\/onp.nougat.work\/wp-content\/uploads\/2020\/10\/criteria@2x.png 346w\" sizes=\"(max-width: 640px) 100vw, 150px\" \/><\/span><\/div><\/div><style type=\"text\/css\">.fusion-body .fusion-builder-column-3{width:33.333333333333% !important;margin-top : 0px;margin-bottom : 20px;}.fusion-builder-column-3 > .fusion-column-wrapper {padding-top : 0px !important;padding-right : 0px !important;margin-right : 5.76%;padding-bottom : 0px !important;padding-left : 0px !important;margin-left : 5.76%;}@media only screen and (max-width:1024px) {.fusion-body .fusion-builder-column-3{width:33.333333333333% !important;order : 0;}.fusion-builder-column-3 > .fusion-column-wrapper {margin-right : 5.76%;margin-left : 5.76%;}}@media only screen and (max-width:640px) {.fusion-body .fusion-builder-column-3{width:100% !important;order : 0;}.fusion-builder-column-3 > .fusion-column-wrapper {margin-right : 1.92%;margin-left : 1.92%;}}<\/style><\/div><div class=\"fusion-layout-column fusion_builder_column fusion-builder-column-4 fusion_builder_column_2_3 2_3 fusion-flex-column\"><div class=\"fusion-column-wrapper fusion-flex-justify-content-flex-start fusion-content-layout-column\" style=\"background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;background-color:#ffffff;padding: 0px 5% 0px 5%;\"><div class=\"fusion-text fusion-text-4\" style=\"color:#b39a60;\"><p>Die Preistr\u00e4gerin\/der Preistr\u00e4ger des Otto Naegeli-Preises wird durch den Preisrat bestimmt; die Auswahl erfolgt in einem mehrstufigen Verfahren. Der Preisrat besteht aus den fr\u00fcheren Preistr\u00e4gerinnen und Preistr\u00e4gern und dem Stiftungsratspr\u00e4sidenten. Der Preisrat erarbeitet Vorschl\u00e4ge zur weiteren Evaluation und trifft dann unter Einholung von externen Gutachten die Entscheidung. Niemand kann sich selbst bewerben.<\/p>\n<p>Die Hauptkriterien bei der Auswahl sind:<\/p>\n<p>\u2022 internationale und nationale Reputation<br \/>\n\u2022 Originalit\u00e4t in der Forschung<br \/>\n\u2022 erbrachte wissenschaftliche Leistung und zuk\u00fcnftiges Potential<br \/>\n\u2022 zus\u00e4tzliche Leistungen im Dienste der medizinischen Wissenschaft (z.B. Nachwuchs, Mitwirkung in Gremien und der Gesellschaft, good citizenship)<\/p>\n<\/div><\/div><style type=\"text\/css\">.fusion-body .fusion-builder-column-4{width:66.666666666667% !important;margin-top : 0px;margin-bottom : 20px;}.fusion-builder-column-4 > .fusion-column-wrapper {padding-top : 0px !important;padding-right : 5% !important;margin-right : 2.88%;padding-bottom : 0px !important;padding-left : 5% !important;margin-left : 2.88%;}@media only screen and (max-width:1024px) {.fusion-body .fusion-builder-column-4{width:66.666666666667% !important;order : 0;}.fusion-builder-column-4 > .fusion-column-wrapper {margin-right : 2.88%;margin-left : 2.88%;}}@media only screen and (max-width:640px) {.fusion-body .fusion-builder-column-4{width:100% !important;order : 0;}.fusion-builder-column-4 > .fusion-column-wrapper {margin-right : 1.92%;margin-left : 1.92%;}}<\/style><\/div><\/div><style type=\"text\/css\">.fusion-body .fusion-flex-container.fusion-builder-row-3{ padding-top : 5%;margin-top : 0px;padding-right : 10%;padding-bottom : 5%;margin-bottom : 100px;padding-left : 10%;}<\/style><\/div><\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":[],"_links":{"self":[{"href":"https:\/\/onp.nougat.work\/de\/wp-json\/wp\/v2\/pages\/703"}],"collection":[{"href":"https:\/\/onp.nougat.work\/de\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/onp.nougat.work\/de\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/onp.nougat.work\/de\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/onp.nougat.work\/de\/wp-json\/wp\/v2\/comments?post=703"}],"version-history":[{"count":6,"href":"https:\/\/onp.nougat.work\/de\/wp-json\/wp\/v2\/pages\/703\/revisions"}],"predecessor-version":[{"id":1550,"href":"https:\/\/onp.nougat.work\/de\/wp-json\/wp\/v2\/pages\/703\/revisions\/1550"}],"wp:attachment":[{"href":"https:\/\/onp.nougat.work\/de\/wp-json\/wp\/v2\/media?parent=703"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}